Gameplay Programmer | Technical Producer | Unreal Developer
Andre Lebecki
Hi there, I’m Andre Lebecki. I’m a recent MS Computer Science grad from USC! I’ve worked in multiple leadership positions on student game projects I’ve been on such as Lead Engineer, Lead Producer, and Lead Designer. I’m very passionate about both the business and development sides of the game industry and want nothing more to make fun games with strong communities.
My Projects
Beginning a Career in the Games Industry
My experience has taken me through multiple disciplines in the games industry giving me a strong foundation in leadership and skill as a technical producer and gameplay programmer.
Potion Problems
Lead Engineer
Lead a team of 6 engineers through learning networked multiplayer Unreal Engine 5
May 2024 – May 2025
Simply Rotate
Publishing director
Created marketing materials and social media posts that garnered more than 2x the average engagement of other posts.
September 2023 – November 2024
Lake Minnewaska
Lead Producer
Helped lead scrum meetings and kept track of tasks of a team of over 25 people
April 2023 – May 2024
Blindsight: War of the Wardens
Lead Designer
Designed weapons, enemies and AI, combo meter system, and the health system to provide a fluid game feel in combat
June 2022 – May 2023
Leadership
- Team Management & Scope Analysis
- Meeting Organization & Collaboration
- Task Tracking & Delegation
Engineering
- C++ Object Oriented Programming
- Unity & Unreal Engine Scripting
- C++ Engine Development & Graphics Programming
Business
- Opportunity Evaluation & Trend Analysis
- Deck Creation
- Usability Research & Testing
I’ve Worked With
May 2023 – August 2023
Toys for Bob
Joined the innovative team at Toys for Bob as a Character Design Intern. Contributed to the design and development of unique, engaging characters for Crash Team Rumble, learning from industry experts and adding value to the creative process.


September 2022 – December 2022
Milestone Entertainment
Worked with Milestone Entertainment to conduct in-depth product and financial analysis, game testing, and deck creation on major AAA game titles.
