My Experience
My experience spans various roles and responsibilities, reflecting my commitment to quality, collaboration, and growth. Here’s a glimpse of my adventures in the gaming industry.
A Journey from Ideation to Implementation
From leading the design for “Blindsight: War of the Wardens” to engineering “Bomb Buddies,” I’ve embraced diverse roles. Whether as a Game Analyst or a Lead Designer, I’ve worked with various teams and tools to push boundaries and contribute to the gaming landscape.
My experience extends beyond game creation, including coordinating guest lectures at USC and running a start-up, Zed Keyboards. Engaging in various projects and collaborations has allowed me to explore the facets of game creation and business, shaping a well-rounded skill set.
Work Experience
Milestone Enterntainment
Game Analyst
Conducted product and financial analysis, game testing, and deck creation on major AAA game titles.
September 2022 – Present
University of Southern California
Student Assistant
Coordinated with Game and Streaming industry professionals to schedule guest lectures.
August 2021 – Present
Various Game Jams
Gameplay Designer & Programmer
Participated in multiple game jams, iterating on ideas and developing games using C#.
2020 – 2021
Amber Studios
Extra Space
Intern
Learned about different roles in the gaming industry and coordinated with team members to create a product.
Summer 2019
I’ve Worked With
Education
University of Southern California (USC)
Bachelor’s in Computer Science (Games)
A program integrating computer science and game design principles, where I am acquiring hands-on experience in game development tools.
Present
University of Southern California (USC)
Master’s in Computer Science
Pursuing advanced studies in computer science, with a special focus on cutting-edge technologies, AI in games, and industry trends.
Present