My Experience

My experience spans various roles and responsibilities, reflecting my commitment to quality, collaboration, and growth. Here’s a glimpse of my adventures in the gaming industry.

A Journey from Ideation to Implementation

From leading the design for “Blindsight: War of the Wardens” to engineering “Bomb Buddies,” I’ve embraced diverse roles. Whether as a Game Analyst or a Lead Designer, I’ve worked with various teams and tools to push boundaries and contribute to the gaming landscape.

My experience extends beyond game creation, including coordinating guest lectures at USC and running a start-up, Zed Keyboards. Engaging in various projects and collaborations has allowed me to explore the facets of game creation and business, shaping a well-rounded skill set.

Work Experience

Milestone Enterntainment

Game Analyst

Conducted product and financial analysis, game testing, and deck creation on major AAA game titles.

September 2022 – Present

University of Southern California

Student Assistant

Coordinated with Game and Streaming industry professionals to schedule guest lectures.

August 2021 – Present

Various Game Jams

Gameplay Designer & Programmer

Participated in multiple game jams, iterating on ideas and developing games using C#.

2020 – 2021

Amber Studios

Extra Space

Intern

Learned about different roles in the gaming industry and coordinated with team members to create a product.

Summer 2019

I’ve Worked With

Education

University of Southern California (USC)

Bachelor’s in Computer Science (Games)

A program integrating computer science and game design principles, where I am acquiring hands-on experience in game development tools.

Present

University of Southern California (USC)

Master’s in Computer Science

Pursuing advanced studies in computer science, with a special focus on cutting-edge technologies, AI in games, and industry trends.

Present

Get In Touch

Let’s connect!

Contact: 3106001483