My Work
Lead Engineer
“Potion Problems” – Online Multiplayer Social Deduction Game
Lead a team of 6 engineers through the development of a networked multiplayer 2D social deduction game using Unreal Engine 5. I worked on the Online Subsystem, Player Character, Crafting System, and UI along with general bug fixing and build deployment.
Lead Producer
“Lake Minnewaska” – Narrative Focused Fishing Game
Lead scrum meetings for and planned out the development cycle for a team of over 25 developers. Ran inter-disciplinary meetings to promote strong collaboration. Managed scope based on feedback from publisher meetings and assigned tasks to ensure we were on schedule.
Publishing Director
“Simply Rotate” – Minimalist Puzzle Game
Created the trailer as well as teaser social media posts for Simply Rotate. Handled the launch of the game on Steam.
Lead Designer
“Blindsight: War of the Wardens” – Martial Arts Action Game
Designed and balanced over 15 design specifications and collaborated with the engineering team to bring them to life. Worked with my team do develop a combat system that actualized the fantasy of being a blind kung-fu master.



