My Work
Gameplay/Audio Engineer
“Bomb Buddies” – Mobile AR Party Game
Co-engineered micro-games using Unity AR Foundation. A fun-filled party game that bridges physical and virtual experiences. Integrated UI from Figma and audio from FMOD into Unity and Perforce. Researched documentation to achieve optimal room tracking using an AR device.
Lead Designer
“Blindsight: War of the Wardens” – PC Martial Arts Action Game
Managed design, including weapons, enemies, and AI, in this action-packed martial arts extravaganza. Created a combo meter system, echolocation combat, and health systems. Designed a tutorial level for movement and echolocation.
Lead Engineer and Designer
“Trinity” – PC Boss Rush RTS
Co-designed and programmed a real-time strategy game that challenges players with engaging boss battles. Ran usability tests and metric collection/analysis. Programmed and designed the player character abilities and boids system in Unity.